- 设计模式-工厂模式
- 设计模式-主页
- 设计模式-概述
- 设计模式-工厂模式
- 抽象工厂模式
- 设计模式-Singleton模式
- 设计模式-生成器模式
- 设计模式-原型模式
- 设计模式-适配器模式
- 设计模式-桥梁模式
- 设计模式-过滤器模式
- 设计图案-复合图案
- 设计图案-装饰图案
- 设计图案-立面图案
- 设计图案-飞线图案
- 设计模式-代理模式
- 责任链模式
- 设计模式-命令模式
- 设计模式-解释器模式
- 设计模式-迭代器模式
- 设计模式-中介模式
- 设计模式-Memento模式
- 设计模式-观察者模式
- 设计模式-状态模式
- 设计模式-空对象模式
- 设计模式-战略模式
- 设计模式-模板模式
- 设计模式-访客模式
- 设计模式-MVC模式
- 业务代表模式
- 复合实体模式
- 数据访问对象模式
- 前控制器模式
- 拦截过滤器模式
- 服务定位器模式
- Java传输对象模式
设计模式-工厂模式
Factory pattern is one of the most used design patterns in Java. This type of design pattern comes under creational pattern as this pattern provides one of the best ways to create an object.
In Factory pattern, we create object without exposing the creation logic to the client and refer to newly created object using a common interface.
Implementation
We're going to create a Shape interface and concrete classes implementing the Shape interface. A factory class ShapeFactory is defined as a next step.
FactoryPatternDemo, our demo class will use ShapeFactory to get a Shape object. It will pass information (CIRCLE / RECTANGLE / SQUARE) to ShapeFactory to get the type of object it needs.
Step 1
Create an interface.
Shape.java
public interface Shape { void draw(); }
Step 2
Create concrete classes implementing the same interface.
Rectangle.java
public class Rectangle implements Shape { @Override public void draw() { System.out.println("Inside Rectangle::draw() method."); } }
Square.java
public class Square implements Shape { @Override public void draw() { System.out.println("Inside Square::draw() method."); } }
Circle.java
public class Circle implements Shape { @Override public void draw() { System.out.println("Inside Circle::draw() method."); } }
Step 3
Create a Factory to generate object of concrete class based on given information.
ShapeFactory.java
public class ShapeFactory { //use getShape method to get object of type shape public Shape getShape(String shapeType){ if(shapeType == null){ return null; } if(shapeType.equalsIgnoreCase("CIRCLE")){ return new Circle(); } else if(shapeType.equalsIgnoreCase("RECTANGLE")){ return new Rectangle(); } else if(shapeType.equalsIgnoreCase("SQUARE")){ return new Square(); } return null; } }
Step 4
Use the Factory to get object of concrete class by passing an information such as type.
FactoryPatternDemo.java
public class FactoryPatternDemo { public static void main(String[] args) { ShapeFactory shapeFactory = new ShapeFactory(); //get an object of Circle and call its draw method. Shape shape1 = shapeFactory.getShape("CIRCLE"); //call draw method of Circle shape1.draw(); //get an object of Rectangle and call its draw method. Shape shape2 = shapeFactory.getShape("RECTANGLE"); //call draw method of Rectangle shape2.draw(); //get an object of Square and call its draw method. Shape shape3 = shapeFactory.getShape("SQUARE"); //call draw method of square shape3.draw(); } }
Step 5
Verify the output.
Inside Circle::draw() method. Inside Rectangle::draw() method. Inside Square::draw() method.